The home farm
Before the run: a brown hen foraging a working farm that stretches away past three buildings, a crop field and a fogged tree line. She scratches a patch of soil open, eats the grain she turns up, and moves on — the food only exists where she has worked for it. Tap the music button and she turns side-on and dances.
- A real forage loop: dig, look, peck, move on
- Grain only appears where she has scratched
- The music button sets her dancing to the beat
Classic woods
The forest you start in and keep coming back to — well-spaced trunk trios and lone trees with grass, red flowers, big leaves and fern sprouts between them. Calm enough to read a hurdle from a long way off, dressed enough that it never feels like a corridor.
- The most common theme in the rotation
- Trees 9–12 m tall, spaced 8–11 m apart
- Always the theme for the first stretch of a run
Flower glade
The tree line opens up and the floor turns into a carpet of red blooms — tall flowers, flower bushes, meadow grass and real tulip beds crowding the shoulder, packed almost twice as densely as anywhere else. The sky comes in. It is the brightest stretch of any run.
- Trees deliberately thinned to 13–18 m apart
- The densest undergrowth of any theme
- No big rocks at all — nothing heavy is allowed in
Dense thicket
Jungle-thick. The trunks close to a near-wall and the tallest trees in the rotation lean over the trail while big leaves and ferns crowd the undergrowth. The canopy overhangs high above jump height on purpose, so the track reads as a green tunnel you are sprinting down.
- The tightest tree spacing in the game: 5.5–7.5 m
- The tallest near line, at 10–13 m
- Sparse accents — the trunks already carry the frame
Rocky grove
Mossy boulder country. The undergrowth thins to grass and ferns and the big stones take over — spires and clusters standing between the tree lines, with autumn bushes on the shoulder. This is where stone hurdles stop looking like an intrusion and start looking like the local geology.
- Two to three big rocks a side — triple any other theme
- Spires 1.1–1.5 m, boulders and clusters 2.4–3.4 m
- The sparsest undergrowth in the rotation
Sprout meadow
A soft, pale stretch — curled shoots, buds, fine grass and lotus pairs low to the ground, with the tree line pulled back and the light coming through. The visual breath between the thicket and the glade: almost nothing stands above knee height except the trees.
- Very dense but very low undergrowth, every 1.8–3.2 m
- Trees pulled back to 10–14 m spacing
- Flower beds every 7–11 m
Relic grove
Classic woods with something old in them. Somewhere along the shoulder stands a mossy stone jar or a weathered stone lantern — a landmark you might pass once in a long run, and the only sign in the whole forest that anyone was here before the caves.
- The rarest theme: relics are kept far apart on purpose
- Exactly one relic per stretch, right at the trail shoulder
- A stone jar or a stone lantern, never both
The narrows
Stretches where the forest reclaims the trail. A full-size tree stands in the lane itself, boulders mark both faces and brush packs every gap at chicken height — a 2-metre green wall you cannot jump, only steer around. Late in a run two lanes can close at once and the track becomes a single thread.
- The first one arrives at 170 m, after hurdles have taught you to jump
- Walls stand 2.05 m — over twice your jump apex
- At least one lane is always open. Always.
Mountain temple caves
Every ten kilometres the run goes straight through a mountain: a torn stone arch, then five kilometres of torch-lit temple bore. Square-hewn pillar pairs march down both sides, stone lintels rest on every second pair, and warm firelight pools on a rock floor. Daylight drains away over the last fifty metres of the approach and floods back at the far end.
- First cave at 10 km, then one every 10 km
- Torch bays every 12.5 m, each pair sharing one warm light
- Inside, every hurdle is stone and every narrows is a colonnade
The cave hoard
The dead ground beside the lanes is stacked like a temple storeroom. Dunes of gold coins, open chests, tipped urns pouring a spill toward you, glowing gem veins, iron braziers of live coals, snapped columns — and behind them, rows of real fired-clay pottery lining the wall. Once in a while a marble serpent rears on a stepped pedestal and turns its head to watch you go by.
- Nine kinds of treasure, weighted so gold leads and statues punctuate
- Around forty clay vessels a side every 25 m of tunnel
- Every spill is built facing you — the camera only ever sees one side